
The six coaching decisions
- Outcome: define the observable behaviour.
- Numbers: keep players active and involved.
- Space: create the pressure level you need.
- Rules: reward the behaviour without overcomplicating the game.
- Cues: use three short coaching reminders.
- Progression: change one variable at a time.
Use this site with your team
Open the drill page before practice, show the diagram or animation, and give assistant coaches the same cues. After the session, record one measurable result and one change for next time.